One player takes on two.

Go Solo or Team Up? The classic Chinese climbing card game — bid to play alone with three bonus cards, or join forces to take the solo player down. Every round, the alliance shifts.

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What's inside

Go Solo or Team Up

1 v 2

Bid 1–3 points to go solo and claim the three Bonus Cards — then beat both opponents alone. Pass, and you're on the team. First side to empty a hand wins the round.

Play online

Free

Quick match with the world, invite Game Center friends, or create a room and share the 4-letter code — anyone who enters it lands at your table. Empty seats are filled by AI so the game always starts.

An AI worth beating

Free

Search-based play, not scripts: it decomposes hands for the fewest moves, counts every card that's been shown, solves endgames exactly, and feeds low cards to a teammate about to go out.

Replay every round

Free

Every round you finish is captured and replayable — with all three hands face up. Scrub, step, change speed, and find the play that turned the game.

Stats and leaderboards

Free

Win rate by role, streaks, best single win — bucketed by today, week, month, all-time. Four Game Center leaderboards: net score, best streak, best single win, and a weekly race that resets every Monday.

Cards that feel held

Free

Swipe right to fan your hand open, left to squeeze it into a stack, spread a section wider to read a big hand — and flick upward to throw your play on the table.

On screen

iPhone

One vs Two main menu on iPhone
Menu
A round of One vs Two mid-play on iPhone
Mid-play
Round result screen on iPhone
Round over
Replay with all hands revealed on iPhone
Replay
Statistics screen on iPhone
Stats
Play online options on iPhone
Play online
Settings screen on iPhone
Settings
How to play screen on iPhone
How to play

iPad

One vs Two main menu on iPad
Menu
A round of One vs Two mid-play on iPad
Mid-play
Round result screen on iPad
Round over
Replay with all hands revealed on iPad
Replay
Statistics screen on iPad
Stats
Play online options on iPad
Play online
Settings screen on iPad
Settings
How to play screen on iPad
How to play

How it plays

The Challenge

  • Each round opens with a bid: who dares to go solo?
  • The highest bidder takes the three Bonus Cards and leads
  • The bid sets the stake — bombs and the Rocket double it
  • A Spring (the team never plays a card) doubles it again

The Arsenal

  • Singles, pairs, triples with attachments
  • Straights, pair runs, and airplanes
  • Bombs beat everything but a bigger bomb
  • The Rocket — both Jokers — beats everything

Honest Monetization

  • One interstitial ad, only in games vs AI, at most every 6 rounds
  • Online play, replays, and menus never show ads
  • A single one-time purchase removes ads forever
  • Ads are non-personalized — no tracking prompt, ever

Credits on the Line

  • Start with 100 credits; every round settles win or lose
  • Go below zero and online play locks
  • Win credits back in games vs AI — the table always deals
  • Credits can't be bought. Only won.

Heritage

Dou Dizhu, 1990s

Born in China in the 1990s, Dou Dizhu — "Fight the Landlord" — became one of the most-played card games on Earth, a fixture of train rides, dorm rooms, and family tables across a billion players.

A climbing game

It belongs to the climbing family — beat the last play or pass, first out wins — cousins to President and Big Two. What none of its cousins have: the one-against-two alliance that re-forms every single round.

Why "One vs Two"

Strip away the landlord-and-peasants backstory and the mechanic stands on its own: one player, three bonus cards, two opponents working together. The name is simply the game.