Go Solo or Team Up
1 v 2Bid 1–3 points to go solo and claim the three Bonus Cards — then beat both opponents alone. Pass, and you're on the team. First side to empty a hand wins the round.
Go Solo or Team Up? The classic Chinese climbing card game — bid to play alone with three bonus cards, or join forces to take the solo player down. Every round, the alliance shifts.
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Bid 1–3 points to go solo and claim the three Bonus Cards — then beat both opponents alone. Pass, and you're on the team. First side to empty a hand wins the round.
Quick match with the world, invite Game Center friends, or create a room and share the 4-letter code — anyone who enters it lands at your table. Empty seats are filled by AI so the game always starts.
Search-based play, not scripts: it decomposes hands for the fewest moves, counts every card that's been shown, solves endgames exactly, and feeds low cards to a teammate about to go out.
Every round you finish is captured and replayable — with all three hands face up. Scrub, step, change speed, and find the play that turned the game.
Win rate by role, streaks, best single win — bucketed by today, week, month, all-time. Four Game Center leaderboards: net score, best streak, best single win, and a weekly race that resets every Monday.
Swipe right to fan your hand open, left to squeeze it into a stack, spread a section wider to read a big hand — and flick upward to throw your play on the table.
iPhone
iPad
Born in China in the 1990s, Dou Dizhu — "Fight the Landlord" — became one of the most-played card games on Earth, a fixture of train rides, dorm rooms, and family tables across a billion players.
It belongs to the climbing family — beat the last play or pass, first out wins — cousins to President and Big Two. What none of its cousins have: the one-against-two alliance that re-forms every single round.
Strip away the landlord-and-peasants backstory and the mechanic stands on its own: one player, three bonus cards, two opponents working together. The name is simply the game.